
About Me
Michael is a Foundation Degree Game Design graduate with an Access to HE Diploma in Computer Science and an Extended Diploma in Game Development. With experience with Autodesk Maya, Blender, Substance Painter, Unreal Engine 4, Unreal Engine 5 and Unity.
Michael intends to develop various assets of use in different game engines. These assets include and are not limited to: Code, 3D Models, Textures, SFX and Voice Lines.
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